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Week7

Team Member

Feb 20

Bomin Kim (Fx)
Caleb Stovall (3D/2D)
Mojie Tang (Fx)
Sydney Relkin (Comp)
Yiqi Zheng (Fx)

SCAD X HARBOR - Week 7

Hello, this is my seventh week of the Scad x Harbor blog!

Feedback From Mentors:

For shots 2 and 3, I added smoke and dust, but I still need to figure out the blockage between the pot and the smoke. Here is final render version:

Vi:

  • Bubbles - more transparency(Now feel like air bubble): reference from Molly-lighting

  • Shot 2/3: see hint of something

  • Shot 1: defocus but not as dark on background - flames more details

  • Shot 6: lighting is flat/more light variation on the case

Hailey:​

  • Shot 1: bring up light, add vignette
  • Shot 4: slow down towards end
  • Shot 6: smoke feels like one layer, flat

Molly:​

  • see end of the video(reference)-re-evaluate your materials

  • Shot 4-down move so feel like it pulls you down

  • Shot 1: pull out a tiny bit, so more space

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The problem occurs when I save to disk as a USD file—it crashes due to a lack of memory. To address this, I customized the settings by reducing the voxel size and density to optimize memory usage. I also deleted some attributes to make the file lighter and checked the 16-bit option in the Pyro Solver.

Screenshot 2025-02-23 060547.png

Use OpenCL to improve the simulation speed.

Screenshot 2025-02-23 185515.png
Screenshot 2025-02-23 185217.png

Attribute Delete:

Since my smoke simulation is simply floating smoke in the environment, I can safely delete attributes related to fire, combustion, and extra calculations to optimize performance.

Screenshot 2025-02-23 190447.png
Screenshot 2025-02-23 190939.png

Before:

After:

After deleting those redundant attributes, the computer increases its performance.

Before:

After:

Screenshot 2025-02-23 192720.png
Screenshot 2025-02-23 192237.png
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