top of page
Abstract Surface

Particle Horse

Particle Simulation

This workflow uses a Point VOP to create a mask, isolates specific areas with a Blast node, assigns attributes to points, and extracts edges with a Timeshift for the particle source. The source is then simulated in a DOP Network, combining forces like wind and drag for dynamic particle effects.

Screenshot 2025-01-06 155221.png
Screenshot 2025-01-06 155013.png
bottom of page