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橙色雛菊特寫

Week9

Team Member

Mar 2

Yiqi Zheng (Fx)

Riley Ho (Fx)

Itim Kongsakulvatanasook (Fx)

Sofia Mancias (Compositing)

Benji Hopkins (Look Dev)

SCAD X HARBOR X ETC - Week 9

Hello, this is my ninth week of the Scad x Harbor x ETC blog!

These are the mentors' feedback from Tuesday's presentation.

Kyle:

  • Shot 1 particles too saturated?

  • Ground and printer looks awesome

  • Shot 2, less saturated

  • Depth of field and motion blur is missing

  • Be more mysterious and hide some stuff

  • Shot 3 depth of field can also be tightened, it will help hide the low res on the painting

  • Not sure about the warm light in last shot, maybe more blue

Beck:

  • Wood is very bright

  • Soften the bump on the wood

  • Should not be that dark, makes it look CG

  • Where you cut is important, so particles are not fully faded away in shot 3 and then finish in shot 4

Pheya:

  • The spill on on first shot is not the same as the second shot

  • Spill is more on first shot than the second shot, but second shot is more macro?

  • Wood is better but still very smooth

  • Looks more like plastic

Molly:

  • Would be cool to see hints of particles in last shot, maybe fog

  • Watch out for flickering in the backgrounds

  • Shot 3 and 4 camera move feels the same, should feel more like progression

Molly:

  • Kill the orange in last shot, switch it for a cooler light, and bring all the lights down by 10%

To-Do List: 

  • Render high-res still image, and make a breakdown and final video

This is our Previs for week 9.

This week for Shot 1, I focused on refining the outer particles to better integrate them with the colorful flows. However, the result wasn’t visually strong, so we decided to remove them to create a cleaner composition.

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For Shot 2, I refined the color flows to reduce the flat appearance and introduced more volumetric depth to enhance the three-dimensional feel, particularly in the pink and magenta areas, which initially appeared quite flat.

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Render:

For Shot 1, we separated it into nine layers so Sofia could have more control over the ground shadows during color grading.

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For the rendering part, we separated Shot 2 into nine layers to give Sofia more control during color grading. I also rendered the printer’s ink slots separately and enhanced their color so they wouldn’t look like black holes or feel disconnected from the rest of the scene.

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