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Mountaintop At Sunrise

Week2

Week 2 Plan:

  • Modify the stylized grape hyacinth texture

  • Bring the new grape hyacinth animation into Shot3A and Shot3B

Grape Hyacinth Development

To align with our final deliverable, we need to integrate the AI-stylized output into the texture. I'll integrate the grape hyacinth texture using Itim's AI tool.

According to Yiyi's research with Itim, we found a way to make the grape hyacinth texture more stylized. We started with a manually painted texture in Substance Painter, and then Itim ran the texture through her tool. I then reassigned the texture to the grape hyacinth and painted over it to enhance its brushstroke feel. Finally, we got the stylized texture.

GrapeHyacinthOriginal.png
GrapeHyacinthLeavesOriginal.png
SM_GrapeHyacinth_01_M_Stalk_BaseColor.png
SM_GrapeHyacinth_01_M_Stem_BaseColor.png

Before stylization

SM_GrapeHyacinth_01_M_Bud_BaseColor.png
SM_GrapeHyacinth_01_M_Leaf_BaseColor.png
SM_GrapeHyacinth_01_M_Stalk_BaseColor.png
SM_GrapeHyacinth_01_M_Stem_BaseColor.png

After stylization

This is a comparison between the original textures and the stylized textures.

2.jpg

Before stylization

1.jpg

After stylization

And this is the first attempt to bring the stylized texture into Unreal and combine it with the VAT animation.

image.png
1.jpg

The left side shows how the stylized texture looks in Unreal, and the right side shows how it looks in Substance Painter. I feel like Substance Painter has higher fidelity — the visuals look softer and more natural.

Grape Hyacinth Set Dressing

Due to last quarter, I used PCG to scatter the grape hyacinth, so if put new typology, and PCG will make them have random position, so I manually put the position to match the previous one. 

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