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雪紅杉林

Week7

This is the documentation of pipeline from VAT to Unreal

HAVE COMPLETED:

TO-DO LIST:

  • Import Itim's animated tress from Houdini to Unreal

  • Work on shot 3 layout

  • Explore Grape Hyacinth, leaves and stem shader

This week, we have defined our shots. For the first shot, the leaves burst from the soil, and the soil should be Gaussian Splatting. Shot 3: Low angle to see the grape hyacinth; the grape hyacinth is blooming. Shot 4: The blooming animation transitions to a big scene, which was created by Gaussian Splatting.

This is the layout we explore this week. Below is the reference for that.

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I also explored how to use Material Functions in Unreal Engine, allowing us to define parameters in the Master Material and override textures or adjust values within Material Instances.

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Next Week:

  1. Conduct further research on VAT animation.

  2. Work on the Houdini-to-Unreal particle pipeline using VAT.

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