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Week8

Team Member

Mar 1

Bomin Kim (Fx)
Caleb Stovall (3D/2D)
Mojie Tang (Fx)
Sydney Relkin (Comp)
Yiqi Zheng (Fx)

SCAD X HARBOR - Week 8

Hello, this is my eight week of the Scad x Harbor blog!

Feedback From Mentors:

For shots 2 and 3, I changed the texture of the floor and increased the displacement, so it no longer looks as flat.

Luke:

  • Shot 1: push DOF (through in grain, expo glow(subtle))

Hailey:​

  • Shot 1: Bg is out of focus/Fg is sharp
  • Shot 1: sparks are black, not reading as sparks
  • Shot 6: square reflection feels odd/lighting is improved
  • Shot 2/3: floor texture is flat

Kyle:​

  • Shot 1: fix faceting on burner rim

  • Bg to Fg blur needs improving

  • flames are not integrated - blue/light and heat flare on lens/heat haze

  • sparks should glow

  • add cam move at the end of shot 1

  • shot5/6: more DOF

  • fix logo - more modern

  • export video 23.98, not 30 fps

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This week, I focused more on helping Caleb render different passes for compositing. I separated the scene into six parts, which provides flexibility for control in Nuke. I used Render Geometry Settings to separate the objects I wanted.

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For the environment smoke, what I need is for the pot at the bottom to block it, so I need to add a matte. This is what the pass looks like.

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Another annoying issue with the rendering is that due to limited memory, it keeps crashing when I save to disk. So, I first separate the different objects, then split the USD files by frame range, and this makes the export process work fine.

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